The scene is where the users can view the workflow in 3D.
Views constitute a way to organize workflow content (such as pins, markers, and other user-created content) in different views. This helps to cluster workflows in different sections or topics. A Spatial Editor user can make some pins visible in one View and hide them in another View. This can be helpful when the 3D Scene of the Editor should be less cluttered with pins.
This differentiation between what's visible and what is not in one View is only relevant to the Editor. Once the workflow is uploaded to FCC, all Views are merged into one single workflow to be played in the Spatial Workplace app.
Note: The 2D Connector does not reproduce the different visibility of items between views. All items are visible in the 2D Connector.
Objects include the option to modify the existing elements of a workflow:
Duplicate: Allows the user to duplicate any element (nodes or parts of the model) of a project. The duplicated element is created at the same location as the existing one and it can be manipulated using the transformation gizmo.
Snap: This option allows to move of the location of the existing nodes such as the pins, scene states, markers and conditional nodes to a new location.
Hide: Hides the selected elements of the project from the view.
Show: Shows the hidden elements of the project. The hidden elements can be selected from the Scene Explorer.
Copy/Paste: Copy and Paste capability allows the users the option to copy any nodes (pins, scene states, markers and conditional nodes) and paste them either into the same project or to any other open instance of a project.
Delete: Deletes the selected element from the project.
Users can use the Optimize menu to reduce the number of parts and triangles. After loading the model, click on Optimize on the top to see the following options:
Note: The user can also select the entire 3D model to run the above optimizations.
Once the user has completed mesh decimation on a model, they can assess how the visual quality of the model has been affected. If the model still meets the quality standards, they can then check the number of triangles and make a decision whether to further optimize the model or stop.
However, if the quality of the model has been significantly impacted and it no longer meets the requirements, the user can use the Back function of the editor to revert the effects of the optimization.
3D models can be quite large and running them on devices with limited capabilities can be challenging. Spatial Editor offers various display options and an optimization feature to address this issue without compromising any functionalities.
After loading the model, click on Display to see the following options:
The transformation gizmos allow mouse-controlled translation and rotation of parts and items (e.g., pins and markers) inside a 3D scene. It is triggered when selecting one of these elements.
To change the position of an item or part along the selected axis, drag one of the colored arrows with the mouse. To rotate the item or part around one axis, drag the colored circle.
On the top left menu of the 3D scene, it is possible to switch the transformation space:
Note: Items can only be selected together with other items and parts can only be selected together with other parts.
The scene's axes are shown in the bottom right corner of the 3D scene.
Note: If the transformation axes–red, green, and blue axes when selecting objects in the 3D scene–are rotated in an unexpected orientation, try to toggle the transformation space to Local or Global in the shortcut menu on the left side of the 3D scene view.