The scene is where the users can view the workflow in 3D.
Layers constitute a way to organize workflow content (such as pins, markers, and other user-created content) in different views. This helps to cluster group elements (such as pins, markers and 3D objects) of a workflow, in various sections or topics. A user can create a layer in which they define which elements are visible and which are not, so that when they select that layer afterwards, all the configuration of the visible/invisible content gets set.
Users can have multiple layers, with each having a purpose. A 'without pins layer' that has all its pins set to invisible or a 'internal parts layer' that has all its pins set to visible and external parts to invisible could be examples. This can be helpful when the 3D Scene of the Editor should be less cluttered with pins.
This differentiation between what is visible and what is not in one layer is only relevant to the Editor. Once the workflow is uploaded to FCC, all layers are merged into one workflow to be played in the Spatial Workplace app.
Note: The 2D Connector does not reproduce the different visibility of items between views. All items are visible in the 2D Connector.
Objects include the option to modify the existing elements of a workflow:
Users can use the Optimize menu to reduce the number of parts and triangles. After loading the model, click on Optimize on the top to see the following options:
Note: The user can also select the entire 3D model to run the above optimizations.
Once the user has completed mesh decimation on a model, they can assess how the visual quality of the model has been affected. If the model still meets the quality standards, they can then check the number of triangles and make a decision whether to further optimize the model or stop.
However, if the quality of the model has been significantly impacted and it no longer meets the requirements, the user can use the Back function of the editor to revert the effects of the optimization.
3D models can be quite large and running them on devices with limited capabilities can be challenging. Spatial Editor offers various display options and an optimization feature to address this issue without compromising any functionalities.
After loading the model, click on Display to see the following options:
The transformation gizmos allow mouse-controlled translation and rotation of parts and items (e.g., pins and markers) inside a 3D scene. It is triggered when selecting one of these elements.
To change the position of an item or part along the selected axis, drag one of the colored arrows with the mouse. To rotate the item or part around one axis, drag the colored circle.
On the top left menu of the 3D scene, it is possible to switch the transformation space:
Note: Items can only be selected together with other items and parts can only be selected together with other parts.
The scene's axes are shown in the bottom right corner of the 3D scene.
Note: If the transformation axes–red, green, and blue axes when selecting objects in the 3D scene–are rotated in an unexpected orientation, try to toggle the transformation space to Local or Global in the shortcut menu on the left side of the 3D scene view.